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Mage's Guild

The purpose of this project is to experiment with character development in the Unreal Engine.

I want to create a game where you can level up individual skills and have it change a real world aesthetic.

 

For example, if you level up Herbology, you would have a growing patch that is either larger in size or produces more vegetation.

To Do List

Completed

  • White box the environment

  • Market Blockout

  • Experiment with allied and Enemy NPCs

  • Skill Tree research​

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