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Mage's Guild
The purpose of this project is to experiment with character development in the Unreal Engine.
I want to create a game where you can level up individual skills and have it change a real world aesthetic.
For example, if you level up Herbology, you would have a growing patch that is either larger in size or produces more vegetation.
To Do List
Completed
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White box the environment
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Market Blockout
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Experiment with allied and Enemy NPCs
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Skill Tree research
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